Wohnort: Germany
Registriert:
Sa Dez 17, 2005 12:12 pm
Please don't publish OSDM stuff on pouet.net!

Preview of included examples: Videos [YouTube]
OSDM Intro Channel by Roy/SAC: Videos [Vimeo]
Update ( 21-06-10 ):
- Code:
Tools:
- New: Sound menue for free set of some alternative Sound-Engines
Logo:
- New: Animframes also supports copper effect
- New: Zoom to resize in percent by correct aspect-ratio
- New: Angle to rotate a Logo by a given degree
- New: BFX for use of a DirectX effect (Blend, Smart)
- Fix: No more ugly rasterlines if set an effect and use of alpha
- Improved: Less use of videobuffer resources
- Change: Order of effects, also named with IDN for easy script detection
Mask:
- New: Effekt Left Slice Bumping
Bouncer:
- New: Classic Dragon (bubble balls) effect
- Change: Size in percent upto 500
Scroller:
- Fix: Detection of bitmap fontsize crashed intro in some cases
Regie
- Fix: Storyboard shows wrong time info of effects after an initializing
Script:
- New: MVZ, MAZ, MVW, MVH, ADZ, AAZ, ADW, ADH supports Logo
- Fix: SFX supports Loop effects for Sprites
- Improved: Optimized and faster analize of commands and its parameter
- Removed: Commands OSX, OSY and OSZ coz not really needed, slow down
Misc:
- New: Hooked Image file browser with preview
- New: Export in Window Mode moveable by left mousebutton
- Fix: Flash View crashed intro in some cases
- Fix: Regie Script Paste by selection use wrong 3DDOT effect
- Fix: Browse for Sprite image return empty selection in some cases
Music:
- New: Support for STK (old SoundTracker) format
- New: Info about actual selected sound-engine
- New: A couple of plugins for use as alternative sound-engines
Recommended examples:
- OSDM_Wasserball.ini
Update ( 30-04-10 ):
- Code:
Music:
- New: Muchmore supported Music/Tracker-Module formats ( >250 )
- New: Replay in autoloop of MOD, S3M and IT Modules
- New: Timebased replay detect playtime
- New: OMA musicformat expanded to 12 songs (must recreate old ones)
- New: Exports start replay by given number of subsong (SID, TFX, OMA...)
- New: Playtime detection of SC68 and FastTracker2 (XM) Modules
- Improved: Complete recoded support of soundlibs and emulators (puh)
- Improved: Replay of MED SoundStudio / OcatMED MMD0 - MMD4 Modules
- Improved: Replay of SC68 converted Amiga Modules
- Improved: Replay of DigiBooster Pro Modules
- Improved: Much smaller SID replayer (Thanks to StatMat)
- Improved: Swap sounds by key now much smoother
- Change: Intern OMA musicformat got new header (easy soundlib detection)
- Fix: Stabile replay of YM-2149 ST-Modules
Packer:
- New: Unpack Amiga AMOSPro PowerPacker Bank
- New: Unpack Amiga FileImploder
- New: Pack/Unpack files in JCalG1 dataformat (now selectable)
- Improved: Complete recoded support of packed files
Misc:
- New: Help (german only) button on main
- New: Complete rewritten german helpfile
- New: Compiling process can be aborted if a buffer overflow error occurrs
- New: Web-access to homepage and Rebell's deltaforceteam forum (s. About)
- New: Direct 3D image preview of texture in GUI
- New: Create fontmask in size 8/16/32 (s. Utils->File Tools)
- New: Image preview copied image to clipboard if selected
- New: GUI font now set to Terminal
- New: Trainer, with support for user DLL's and also as MusicDisk
- New: Key [ESC] aborts also preview of all mediafiles
- Improved: Complete recoded GFX-Engine, Remark: hotspot is now center of image
- Improved: Compiling process of an export
- Change: Preview of 3D Objects depents by selected screensize
- Change: Header of GUI (think looks quite a bit better)
- Change: Sprite show IDN for easy check if script is used
- Change: Run After Exit (Program) now not longer supported by Compact Export
- Change: Only Fullscreen in Compact Export (window.lib removed for smaller size, faster loop)
- Change: Converted IFF images copied to clipboard only (s. Utils->File Tools)
- Change: Pause by key [P] in Debug Mode now unpaused by any key
- Change: Z-Position of 3D Objects now upto 1600 distance points
- Change: Error message now in classic Amiga Guru Meditation style
- Fix: Old GUI problem to change parameters manually (numpad)
- Fix: Correct coloring of syntax in scripteditor
- Fix: Use of global float variables in export
- Fix: Image / Sprite Flip use full -Bottom to Top- rectangle
- Fix: Convert MOD/S3M to XM (FastTracker2)
- Fix: Some stupid memory leaks in GUI and export
- Fix: Detection of sreensize used by examples
- Fix: Overall less use of systemresources
- Fix: Main sources assembled with FASM v1.69.14b
- Removed: Keymap, use Trainer instead (more complex)
- Removed: Exit button on mainmenu (use simply close window instead)
Scroll Text:
- New: Resize to unproportional width and height dimensions
- New: Set charspace between letters
- Change: Vertical position now center of textheight
Amiga Text:
- New: 7 + 1 (Random) Page Out FX's (at moment)
- New: Free set of Letter Out FX, support as in Page In
- Improved: All text use 60 sprites only instead upto 81920 ones (blame on me)
- Improved: Number of chars per site now upto 40x32 letters
- Removed: Shaddow FX coz slow down (use FileToolz->Create Shaddow instead)
Script Engine:
- New: ESC exit intro immediatly
- New: MVV, ADV to set volume of playing module (0-100)
- New: FLH, FLV to flip sprites, bouncer
- New: MRX, MRY, MRZ, ARX, ARY, ARZ to set permanent rotation of 3D Objects
- New: MAX, MAY, MAZ, AAX, AAY, AAZ to set angles of 3D Objects / Sinus Text
- New: MVX/Y/Z/A and ADX/Y/Z/A supports also Zini Text
- New: BFX to set 3D DirectX Alpha-Blending mode (1 & 2 & 4=On / 0=Off)
- New: IFA to check Alpha-Transparency
- New: IDL swaps layers position of effect order
- New: CLS flashes screen by given time in RGB
- New: RGB set color for CLS ($0-$FFF / $F00=Red, $0F0=Green, $00F=Blue, $FFF=White)
- New: CPI create a clonecopy of current IDN
- New: CPH set vertical distance cloned objects
- New: MVW, MVH, ADW, ADH resize width and height in unproprtional dimensions
- New: Support of Hexadecimal numbers: $0-$FFFF
- New: Macro support @MacroName..<scriptcode>..@END, call also with params /0 to /9
- New: IDN set page of Amigatext
- New: MVC supports 3D Direct Object
- Fix: STP, CAL works for ZiniText (even in blendmode)
- Fix: MVZ don't need to adapt X/Y positions any more
- Fix: MVS, IDN, ADI for AnimSpeed and Frameset of Logo, also negative values allowed
- Fix: MVA, ADA set Alpha of Logo and protected against under- / overflow range (<0 or >255)
- Fix: CPX, CPY draw 3DVECTOR / 3DBALL a second time at last
- Change: ADC set speed of Amigatext CopperFX, also negative values supported
- Change: MVS set wait of page for Amigatext to 1/4, should be a better adjust
- Improved: IDN replays also subsongs of sid/tfmx soundfiles
- Improved: IDN, ADI supports Amigatext in loop
- Improved: Optimized intern compiled script handling
- Improved: Error checking of syntax
- Improved: Faster calculations with the use of float multipliers instead of divisors
Logo:
- New: Default selection of X/Y center positions
- Fix: Correct aspect ratio if rotation
- Fix: Full display also when FX is activated
- Fix: Correct display when odd size-dimensions
- Fix: Incorrect fade in/out of some effects
- Removed: Cylinder Shade FX (coz looked awfully)
Sprite:
- New: Move permanent left & right
- New: Loop permanent left & right
3D Vector Object:
- New: Set of X/Y/Z Angles in preview mode
- New: Blend Mode in preview
- Fix: Correct set of vertical position
3D Direct Object:
- New: Hole Object Mode
- Change: Shaddow Intensity now in 0.2 step depth
Recommended examples:
- OSDM_Raumschiff.ini
- OSDM_Gods.ini
- OSDM_CraSinus.ini
- OSDM_Nightwish.ini
- OSDM_Korona.ini
- OSDM_Legend.ini
- OSDM_Remember.ini
- OSDM_Parallax.ini
- OSDM_Meskalin.ini (trainer example)
- OSDM_ColorA.ini
Please post error- / bugreports here...
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