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OSDM: OLDSKOOL DEMOMAKER v2.23.402

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Peace

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AdMiNiSTrAtOR
AdMiNiSTrAtOR

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- MORE USERINFOS -


Level: 23
HP: 61 / 1225
61 / 1225
MP: 585 / 585
585 / 585
EXP: 659 / 698
659 / 698

Sterne der Treue:
Sterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der Treue
Barvermögen:
10.776,44

Sagte Danke: 25
Bekam Bedankungen:
78 mal in 20 Posts.

Beitrag Mo Dez 19, 2005 11:54 pm

Thema: OSDM: OLDSKOOL DEMOMAKER v2.23.402
The official new version of O.S.D.M v2.23.402
Please don't publish OSDM stuff on pouet.net!

Bild



OSDM Intro Channel by Roy/SAC: Group OSDM Intros [Vimeo]
Preview of included examples: Group OSDM Previews [Vimeo]

Update ( 23-11-11 ):
  Code:
Misc:
- Many internal changes
- Optimize for Windows Vista/Windows 7


Update ( 26-09-10 ):
  Code:
Misc:
- New: Global support of frame-animation in blockwise order only (use _B# in filename)
- New: Frame Anim Creator included (Tools -> Utils / Create Frame Animation)
- New: Free skinning of Gadgets/Button graphics (Tools -> Theme)
- New: Windowtitle also named by actual loaded .ini file
- Fix: Equalizer crashed in some special cases
- Fix: If SkinWindow or Mask->Desktop active, mainscreen could be moved by left mousekey
- Fix: Errormessage occured if Compact Export and custom musiclib isn't FXM
- Improved: Mainsources compiled with FASM v1.69.24
- Improved: Some effects much faster than 80% of used timecycles before
- Improved: Color selector stores selected colors
- Improved: Amiga IFF image converted also to 4, 8, 24 Bit (~50% reduced filesize)
- Improved: Initialized of updated PB4.50 windows libraries (cool, it works)
- Changed: Default GUI graphics
- Removed: Local support of frameanimation in horizontal (_H#) and vertical (_V#) order

Sprites:
- New: Used buffer depends by real bytesize of sprites
- New: Effects Move up/down & Loop up/down
- New: Move selected entry up/down in position
- New: Set maximal number of used frames while animation
- Improved: Anim-frames increased upto 128 frames
- Changed: Support of blockwise anim-frames only (_B#)
- Removed: Number of used sprites

Logo:
- Fix: Some stupid memoryleaks
- Changed: Support of blockwise anim-frames only (_B#)

Bounce:
- Improved: Anim-frames increased upto 128 frames
- Changed: Support of blockwise anim-frames only (_B#)

3D Direct:
- Changed: X/Y/Z Pos in 1/100 steps for better adjust (must adapt old positions x~5)

Music:
- Fix: Replay of Playstation / Gameboy Advanced format (PSX/GSX)
- Fix: Assign of soundlibs

Packer:
- New: Unpack of Amiga XPK [SQSH|PWPK|FIMP|BZP2|GZIP|NONE] packed files
- New: Unpack of Amiga PowerPacker LoadSeg and PP11 (very first PPData packed files)
- Fix: HeaderID of Amiga AMOSPro PowerPacker Bank (PPbk->"Work") wasn't removed
- Improved: Optimized of all Amiga specified unpack routines (only ~6KB instead ~24KB)
- Improved: Optimized, smaller and faster JCalG1 unpack process
- Update: Packermode 7-Zip (A) v9.15 beta

Script:
- New: DataRegister DR0 upto DR9 for use as variable userdata
- New: MFS, MFE to set start and endframe of an animation
- New: MVX, MVY, ADX, ADY supports AMIGATEXT
- New: MVY, ADY, MVA, ADA supports REFLECTION
- Fix: ADZ could not handle negative values for LOGO
- Fix: MAZ used wrong angle parameter for STARS
- Improved: IDC use real IDN for seperate use of FLV, FLH
- Improved: About 30% faster analyze (by a real oldschool GOTO command ;)

Recommended examples:
- OSDM_Critizize.ini
- OSDM_Phenomena.ini
- OSDM_TST.ini

Update ( 21-06-10 ):
  Code:
Tools:
- New: Sound menue for free set of some alternative Sound-Engines

Logo:
- New: Animframes also supports copper effect
- New: Zoom to resize in percent by correct aspect-ratio
- New: Angle to rotate a Logo by a given degree
- New: BFX for use of a DirectX effect (Blend, Smart)
- Fix: No more ugly rasterlines if set an effect and use of alpha
- Improved: Less use of videobuffer resources
- Change: Order of effects, also named with IDN for easy script detection

Mask:
- New: Effekt Left Slice Bumping

Bouncer:
- New: Classic Dragon (bubble balls) effect
- Change: Size in percent upto 500

Scroller:
- Fix: Detection of bitmap fontsize crashed intro in some cases

Regie
- Fix: Storyboard shows wrong time info of effects after an initializing

Script:
- New: MVZ, MAZ, MVW, MVH, ADZ, AAZ, ADW, ADH supports Logo
- Fix: SFX supports Loop effects for Sprites
- Improved: Optimized and faster analize of commands and its parameter
- Removed: Commands OSX, OSY and OSZ coz not really needed, slow down

Misc:
- New: Hooked Image file browser with preview
- New: Export in Window Mode moveable by left mousebutton
- Fix: Flash View crashed intro in some cases
- Fix: Regie Script Paste by selection use wrong 3DDOT effect
- Fix: Browse for Sprite image return empty selection in some cases

Music:
- New: Support for STK (old SoundTracker) format
- New: Info about actual selected sound-engine
- New: A couple of plugins for use as alternative sound-engines

Recommended examples:
- OSDM_Wasserball.ini

Please post error- / bugreports here...
Download link will be shown for registered users only! :x
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Rebell

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AdMiNiSTrAtOR
AdMiNiSTrAtOR

Beiträge: 1215
Wohnort: Germany / NRW
Registriert:
Mi Dez 07, 2005 8:52 pm



- MORE USERINFOS -


Level: 30
HP: 233 / 2333
233 / 2333
MP: 1114 / 1114
1114 / 1114
EXP: 1215 / 1280
1215 / 1280

Sterne der Treue:
Sterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der Treue
Barvermögen:
26.148,69

Sagte Danke: 125
Bekam Bedankungen:
90 mal in 69 Posts.

Beitrag Di Dez 20, 2005 11:00 am

Thema:
TNX for this release !

....and thanks to Peace for nice greetings :

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cya - Rebell :wink:
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Epyx

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FoRuM PoStER
FoRuM PoStER

Beiträge: 109
Registriert:
Di Dez 20, 2005 6:26 pm



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Level: 9
HP: 0 / 193
0 / 193
MP: 92 / 92
92 / 92
EXP: 109 / 120
109 / 120

Sterne der Treue:
Sterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der Treue
Barvermögen:
1.299,47

Sagte Danke: 0
Bekam Bedankungen:
101 mal in 46 Posts.

Beitrag Di Dez 20, 2005 6:41 pm

Thema:
good work :)
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spiff

ToTaL N0OB
ToTaL N0OB

Beiträge: 1
Registriert:
Mi Dez 21, 2005 10:52 am



- MORE USERINFOS -


Level: 1
HP: 0 / 18
0 / 18
MP: 8 / 8
8 / 8
EXP: 1 / 10
1 / 10

Sterne der Treue:
Sterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der Treue
Barvermögen:
5,04

Sagte Danke: 0
Bekam Bedankungen:
0 mal in 0 Post.

Beitrag Mi Dez 21, 2005 10:55 am

Thema:
Thanks! It is really a nce tool. Good work!
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xperience2003

FoRuM PoStER
FoRuM PoStER

Beiträge: 113
Wohnort: weitweg
Registriert:
Mi Dez 21, 2005 11:02 pm



- MORE USERINFOS -


Level: 9
HP: 1 / 193
1 / 193
MP: 92 / 92
92 / 92
EXP: 113 / 120
113 / 120

Sterne der Treue:
Sterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der TreueSterne der Treue
Barvermögen:
442,01

Sagte Danke: 0
Bekam Bedankungen:
8 mal in 1 Post.

Beitrag Mi Dez 21, 2005 11:10 pm

Thema:
thx for spamming pouet.net
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