V1.0B by Carsten aka Roy/SAC
The Demo Consists of 11 Parts
Enabled Effects
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Data\Anim\Vertical\women01b-_V9.jpg (click on image for full size version)
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Data\Layer\Novus Okdo Seclorum2.png (click on image for full size version)
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Data\Layer\Novus Okdo Seclorum2.png
(Same Image as for Background)
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Data\Fonts\16\megafont16-x16.png
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Data\Fonts\32\OSDM_Fnt32x32_EarwigFactory - ccu.png
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Data\Fonts\32\OSDM_Fnt32x32_OnesizeReverse-GoldCCU4.png
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Data\Modules\Nervous Disorder by Keith 303 of Radical Rhythms.XM (NWOmodule.zip (305.41 KB))
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| Note: I removed 52 blanks/space Characters of scroller texts 1 to 7 before the | S0 control command for display/space reasons | |
|---|---|---|
ID: 1 , Speed: 6, Y-Pos: 110, Font Mode: Font 16
^B1 HHHHHHHHH HHH HHH HHH HHHHHHHH HHH HHHHHHHH HHHHHHH HHH HHH HHHHHHH HHH HHH HHHHHHH HHHHHHH HHH HHHHHHH HHH HHH HHH ^S0
ID: 2 , Speed: 6, Y-Pos: 126, Font Mode: Font 16
^B2 III III III III III III III III III III III III III III III III III III III III III III III III III III III ^S0
ID: 3 , Speed: 6, Y-Pos: 142, Font Mode: Font 16
^B3 JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ ^S0
ID: 4 , Speed: 6, Y-Pos: 158, Font Mode: Font 16
^B4 KKK KKKKKKKKK KKK LLLLLLL KKK LLLLLLL KKK KKK KKK KKK KKKKKKKK KKK KKK KKK KKK KKKKKKKK KKK KKK KKK KKK KKK KKK ^S0
ID: 5 , Speed: 6, Y-Pos: 182, Font Mode: Font 16
^B5 JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ J JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ JJJ ^S0
ID: 6 , Speed: 6, Y-Pos: 200, Font Mode: Font 16
^B6 III III III III III III III III III III III III III III III III III III III III III III III III III III ^S0
ID: 7 , Speed: 6, Y-Pos: 222, Font Mode: Font 16
^B8 HHH HHH HHH HHH HHHHHHHH HHH HHHHHHHH HHHHHHH HHHHH HHH HHH HHHH HHHH HHHHHHH HHH HHH HHHHHHHH HHHHHHH HHH HHH HHH ^S0
ID: 8 , Speed: 1, Y-Pos: 240, Font Mode: Font 16
^P3^Q1
| Note: I added a line-break in the middle of the scroll text for display reasons |
|---|
ABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCB ABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCBABCDEFGFEDCB
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THANK YOU FOR WATCHING THIS DEMO!
Letter FX
THIS IS THE LASTEST OSDM DEMO RELEASE BY ROY OF SUPERIOR ART CREATIONS IN THE YEAR 2010
IT IS CALLED NOVUS OKDO SEDORUM WHICH TRANSLATES NEW WORLD ORDER NO, THIS IS NOT A CONSPIRACY THEORY
* Page 3
I HOPE YOU ENJOY WATCHING THIS DEMO AS MUCH AS I ENJOYED CREATING IT FOR YOU!
MOVING .
ON ..
.........
..........
.........
..
.
Notes
Settings
FX Effects
"NEW WORLD ORDER"
NOVUS OKDO SEDORUM
AN OSDM DEMO BY
ROY OF SAC IN 2010
DEMO CREDITS:
-----------------
CODE: PEACE & EPYX
DESIGN: ROY/SAC
GRAPHICS: ROY/SAC
VECTORS: ROY/SAC
MUSIC: KEITH303
GREETINGS TO:
-----------------
ALL MEMBERS AT
FORUM DOT
DELTAFORCETEAM
DOT DE
ESPECIALLY TO
WILDCOP, REBELL
PEACE, BOBO
DER EIZ, JIZZY
MARIE, GENOM
SANITY, INC
SKID, TWILIGHT
ALSO GREETINGS TO
MAD MAX/CPI
RAD MAN/ACID
BEN GARRET
LORD SCARLET
JASON SCOTT
ALL CURRENT AND
FORMER MEMBERS OF
SAC, DYNASTY
RAZOR1911, DYTEC
TRSI/FAITH, TOAO
BACKLASH, PNS
CHEERS!
ROY OF SAC IN 2010!
DO NOT FORGET TO
VISIT ROYSAC.COM
SIGNING OFF...
Data\Objects\NWO.mOBJ (NWOmOBJ.zip (9.38 KB))
Uses a multi-object file, because it contains more than one object.
The MOBJ file was created using the “Create Multiple 3D Ball Object“ feature under Tools\Utils (Select Tool via the Dropdown in the top right)
Uses the “Solarsystem“ Bobs Set from OSDM
Rotaion
Angle
Data\Vectors\NWO.mVOBJ (NWOmVOBJ.zip (10.88 KB))
Uses also a multi object file, created using the “Create Multiple 3D Vector Object“ feature under Tools\Utils
It contains
Rotation
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Data\Layer\RoySACisBacknoyear.png
* The Bounce Off settings are irrelevant and can be switched off, because the bounce bob appears on a screen that is entirely black.
Note: I only used the bounce bob effect for this, because I could not use another sprite slot anymore, because adding a 7th sprite would reduce the maximum allowed file size for all other sprites as well and some of the vital frame animations would exceeed this lower maximum.
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Data\Copper\Copper_33.PNG
Notes:
Order (Top to Bottom = Back to Front)
Note: Start and End of each effect is irrelevant because it is controlled via script. It is also irrelevant if an effect is „checked“ or not, meaning if the checkbox in front of each effect is enabled or not,
List with NOT used Effects removed
Notes
FPS = 60 PSH CAL = MUSIC STP = DISPLAY ;New World Order ;11 Part OSDM ;Demo by Roy/SAC ;in 2010 ;RoySAC.com/osdm/ ;0 - is back JSR = 1 ;1 - 3DBalls JSR = 2 ;2 - Mouse JSR = 3 ;3 - Vector Stars JSR = 4 ;4 - Amiga ;plus 6 (subroutine for Amiga) JSR = 5 ;5 - Balls 2 JSR = 7 ;6 - Scroll JSR = 8 ;7 - 3DVect Ship JSR = 9 ;8 - Mask and Credits JSR = 10 ;9 - End ;Plus 12 for Quit Demo JSR = 11 End ;----------------- ;Is Back LAB = 1 CAL = BOUNCE+DISPLAY NOP = 1 CAL = C64 STP = DISPLAY NOP = 1 STP = C64+BOUNCE RTS ;---------------------- ;3DBall ;roy23b - Copy.obj LAB = 2 CAL = SPRITE LEA = SPRITE IDN = 1 MVA = 0 MVX = 320 MVY = 240 IDN = 2 MVA = 0 IDN = 3 MVA = 0 IDN = 4 MVA = 0 IDN = 0 MVX = 320 MVY = 240 CAL = 3DBALL LEA = 3DBALL IDN = 0 ;MVX = -500 ;MVY = -240 MVX = 0 MVY = 0 MVZ = 700 NOP = 0 CAL = DISPLAY LEA = SPRITE IDN = 0 REP = 40 ADA = 2 ADZ = 5 LOP NOP = 1 LEA = 3DBALL IDN = 0 REP = 200 ADZ = 4 ADX = -1 ADY = 1 LOP REP = 400 ADZ = -4 ADX = 1 ADY = -1 LOP REP = 200 ADZ = 4 ADX = -1 ADY = 1 LOP LEA = SPRITE IDN = 3 REP = 52 ADA = 4 LOP MVA = 255 NOP = 1 REP = 52 ADA = -4 LOP MVA = 0 NOP = 1 LEA = 3DBALL IDN = 0 REP = 200 ADZ = 4 ADX = 1 ADY = 1 LOP REP = 400 ADZ = -4 ADX = -1 ADY = -1 LOP REP = 200 ADZ = 4 ADX = 1 ADY = 1 LOP LEA = SPRITE IDN = 2 REP = 52 ADA =4 LOP MVA = 255 NOP = 1 REP = 52 ADA = -4 LOP MVA = 0 NOP = 2 CAL = C64 STP = DISPLAY+3DBall NOP = 1 RTS ;---------------------- ;Mouse LAB = 3 ;Initialize LEA = SPRITE IDN = 0 MVA = 0 IDN = 4 MVA = 0 MVZ = 0 MVX = 320 MVY = 240 IDN = 5 MVA = 0 IDN = 1 MVA = 0 MVZ = 200 MVX = 320 MVY = 240 NOP = 0 STP = C64 CAL = DISPLAY ;Fade and Zoom-In Logo IDN = 4 REP = 100 ADA = 1 ADZ = 1 LOP REP = 50 IDN = 4 ADA = 3 LOP IDN = 4 MVA = 254 IDN = 5 MVA = 254 ;Play Anim ;and Switch Off IDN = 1 REP = 20 ADA = 5 ADZ = 5 LOP MVA = 254 NOP = 2 IDN = 5 MVA = 0 ;Fade and Zoom Out Logo REP = 253 IDN = 4 ADA = -1 ADZ = 1 IDN = 1 ADA = -1 ADZ = 2 LOP CAL = C64 STP = DISPLAY NOP = 1 IDN = 4 MVA = 0 IDN = 1 MVA = 0 RTS ;---------------------- LAB = 4 ;3D Vector Star ;outx5.vobj ;z-rotate 16 CAL = 3DVECTOR LEA = 3DVECTOR IDN = 0 ;MVX = -640 ;MVY = -320 MVX = 0 MVY = 0 MVZ = 1000 OSX = -100 OSY = 0 OSZ = 0 MVS = 30 OSX = 0 STP = C64 CAL = DISPLAY NOP = 9 CAL = C64 STP = DISPLAY NOP = 1 STP = 3DVector STP = C64 OSY = 0 OSX = 0 OSZ = 0 NOP = 0 RTS ;---------------------- ;Amiga LAB = 5 CAL = MASK LEA = MASK MVA = 100 CAL = REFLECTION+STARS CAL = COPPERBAR TRS CAL = DISPLAY NOP = 1 CAL = AMIGATEXT LEA = AMIGATEXT MVC = -2 REP = 100 JSR = 16 LOP TIM = 22 CAL = C64 STP = DISPLAY NOP = 1 STP = C64 STP = AMIGATEXT+STARS STP = COPPERBAR+REFLECTION LEA = MASK MVA = 30 STP = MASK NOP = 0 RTS ;---------------------- LAB = 6 LEA = AMIGATEXT REP = 6 ADC = 1 LOP REP = 6 ADC = -1 LOP NOP = 0 RTS ;----------------- ;3DBall 2 LAB = 7 CAL = STARS+PLASMA CAL = 3DBALL LEA = 3DBALL IDN = 1 OSZ = -100 ;OSX = 100 ;OSY = 100 MVZ = 1900 ;MVX = -600 ;MVY = -400 MVX = 0 MVY = 0 CPW = 100 CPZ = 20 NOP = 0 CAL = DISPLAY LEA = 3DBALL IDN = 1 REP = 300 ADZ = -6 LOP REP = 250 ADZ = 4 LOP REP = 250 ADZ = -3 LOP REP = 250 ADX = -1 ADZ = 2 LOP REP = 350 ADX = 2 ADZ = 2 LOP CAL = C64 STP = DISPLAY NOP = 1 STP = C64 OSZ = 0 OSX = 0 OSY = 0 STP = 3DBALL STP = STARS+PLASMA RTS ;----------------- ;Scroll LAB = 8 TRS CAL = STARS CAL = PLASMA CAL = SCROLL LEA = SCROLL IDN = 7 MVS = 0 CAL = DISPLAY NOP = 1 TIM = 17 CAL = C64 STP = DISPLAY NOP = 1 STP = C64 STP = SCROLL STP = PLASMA+STARS NOP = 0 RTS ;---------------- ;Vect Spaceship LAB = 9 CAL = 3DVECTOR LEA = 3DVECTOR IDN = 1 ;MVX = -700 ;MVY = -300 MVX = -100 MVY = 0 MVZ = 1200 NOP = 0 CAL = STARS+PLASMA CAL = DISPLAY NOP = 1 NOP = 8 CAL = C64 STP = DISPLAY NOP = 1 STP = C64 STP = 3DVECTOR STP = STARS+PLASMA NOP = 0 RTS ;----------------- ;Mask and Credits LAB = 10 TRS CAL = MASK CAL = DISPLAY NOP = 1 NOP = 2 STP = DISPLAY NOP = 1 CAL = BACK CAL = DISPLAY CAL = PAGE TIM = 52 CAL = C64 STP = DISPLAY NOP = 1 STP = C64+PAGE+BACK+MASK RTS ;---------------- ;End LAB = 11 CAL = SINUS16 LEA = SINUS16 MVS = 10 NOP = 1 MVS = 4 CAL = DISPLAY CAL = LOGO+STARS CAL = SINUS32+REFLECTION NOP = 3 JSR = 12 RTS ;----------------- LAB = 12 ;Quit Demo CAL = SCROLL LEA = SCROLL IDN = 7 MVS = 0 NOP = 1 MVS = -1 RTS
Data\Misc\RoySAC.ico (NWOMiscIco.zip (625 Bytes))
Data\Logos\Roysacny2010-loading.png